Tag: Threedom

  • THREEDOM: MYTHIC BASTIONLAND

    Mythic Bastionland, the latest game in Chris McDowell’s Bastionland series, was one of the best-smelling books we had ever encountered when it arrived last year. But some people suggested it mattered how it played, and that was something we could not discern from residual ink-scents alone. To find out, we rolled up our chainmail sleeves, watched John Boorman’s 1981 knight-based masterpiece, Excalibur, and then dove headlong into the lake where there was probably a sword or, if not, some sort of wretched wyrm of myth with which we might wrestle in the dark and wet.

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  • THREEDOM: Beowulf: Age Of Heroes

    Jim, Kieron and The Mysterious Third (Chris) have a regular group. We’re forever GMs, and play short campaigns where two are forever GMs no more. This is Threedom, and these our our stories. This time we report on Beowulf: Age Of Heroes.

    Kieron: I’m smiling at your notes for this chat, Jim. “Oh no, we played 5E! Sort of.” The ‘sort of’ is carrying a lot of weight. Handiwork games seem to be folks really who are interested in bending 5E significantly, and there’s a lot of that here. As the basic intro Beowulf is set in the world of the Anglo-Saxon poems about a Danish hero who kicks the ass of a monster, and then its mum and then has a bad time with a Dragon (though kicks its ass on the way out). The game’s got a lot in, but its core thing is as a duet game – one GM, one player. That’s about all I knew going in – Warped 5E, literary-historical-setting, duet game. Is that a fair description?

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