
If you’re a British game designer, you work beneath a cloud – both literally and figuratively. For the former, it’s really cloudy here, For the latter, it’s a small country that homes a big company. Unless you come entirely outside the standard gaming ecosystem, Games Workshop likely have touched your life. It’s there. How can you deny it? How can you escape it?
As such, when I heard about Ex Tenebris, I was intrigued.
Josh Fox and Becky Annison’s Black Armada Games have a golden run of interesting games which take and then show real mechanical understanding of what’s at their core. To choose a few examples, Lovecraft-esque Lovecraftesque was ahead of the curve on the post-modern adventure format that’s the current big thing in mystery games. Bite Marks is the pack-centric werewolf game that really understands what it means to be Alpha and to be family. And now , with Ex Tenebris, they’re doing a grim far-future RPG about investigators digging into occult incursions and xeno-conspiracies which can destroy civilization…
I would be less interested if it wasn’t them. As it is, I’m very interested.
Yes, It’s very clearly influenced by the Inquisition in Warhammer 40k, as turned into an RPG in Dark Heresy… but look again. You can forget the modern, bespoke mechanics (but why would you?) but the specifics of the setting seems to make the point all too clear – specifically, it a game set after a grimdark empire has fallen, about a civilization trying to form itself in the aftermath of this star-addled fascistic fuck-up. That’s intriguing for me – it admits the interest and the formative influence, but also – in mechanics, text and subtext – speaks of the need to move past it.
I’m also in the mood for games which assume fascism can fall, and we will then work out what to build in the ruins. That sounds like a useful theme to me.
So I was interested. Interested enough to say “yes” when they asked me to write a scenario for it. And now, with the Ex Tenebris Kickstarter their most successful ever and into its final week, I thought it a good time to chat about everything that makes up Ex Tenebris, where they are and where they’re heading next.
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