Category: Threedom

  • THREEDOM: Conaning it up with our One-Dice Wife in Adventures In An Age Undreamed Of

    A very calm Conan fights some bad worms.

    So the grandest campaign we have played in recent times was run by the Mysterious Third (Chris) and actually featured a Fourth (Dan, who isn’t even a Forever GM!). So it’s not really Threedom at all. Nevertheless, we must make our report! Since there is much to speak of, including the origins of one of our most important in-jokes, we will be efficient and concise, probably. 

    So: this was the Modiphius 2d20 system Conan: Adventures In An Age Undreamed Of (pub 2017), an official adventure — Waves Stained Crimson — adapted by (Chris) for his regular group and then run again for our pleasure. In it we capsized, captured a ship, killed many people by accident, more on purpose, freed slaves, got hitched, rescued a lost bride, and learned dark sea magicks. Also: we did some VENGEANCE. All very Conan-y.

    Let’s get into the sinewy, muscular details.

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  • Threedom: The Vast In The Mörk

    Recently we three — Kieron “DIE” Gillen, Jim “TEETH” Rossignol, and The Mysterious Third (Chris) — embarked on a hex crawl. To do so we combined a zine, The Vast In The Dark by Charlie Ferguson-Avery, and a lite dark fantasy RPG system, Mörk Borg by Pelle Nilsson and Johan Nohr. The word Mörk means dark (or gloom), so our calling it The Vast In The Mörk is a sort of joke by virtue of it actually being the same words. We’re clever like that. But in no other way.

    Here’s how we got on.

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  • THREEDOM: Beowulf: Age Of Heroes

    Jim, Kieron and The Mysterious Third (Chris) have a regular group. We’re forever GMs, and play short campaigns where two are forever GMs no more. This is Threedom, and these our our stories. This time we report on Beowulf: Age Of Heroes.

    Kieron: I’m smiling at your notes for this chat, Jim. “Oh no, we played 5E! Sort of.” The ‘sort of’ is carrying a lot of weight. Handiwork games seem to be folks really who are interested in bending 5E significantly, and there’s a lot of that here. As the basic intro Beowulf is set in the world of the Anglo-Saxon poems about a Danish hero who kicks the ass of a monster, and then its mum and then has a bad time with a Dragon (though kicks its ass on the way out). The game’s got a lot in, but its core thing is as a duet game – one GM, one player. That’s about all I knew going in – Warped 5E, literary-historical-setting, duet game. Is that a fair description?

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