Where I Solve The Scheduling Problem In Dungeons & Dragons

I was recently in a pub, talking to a friend about their collapsed game of Dungeons & Dragons. I was somewhat frustrated by their tale of woe – perhaps the most common tale of woe. I imagined all these decades of people wasting time, just waiting for that one player to be free on Friday.

I decided to solve their problem by writing a patch for the 2024 edition of the D&D Players handbook.

Here’s a PDF to download.

Print it out and slide it in after Page 8.

This is probably overkill, but it breaks my heart, and made me laugh. You can’t resist yourself sometimes. It is actively strange that RPG folks write rules about everything, but have avoided giving actual advice on basic play culture ideas. Generations after generations of players, falling into this particular trap. No more, I say.

Go! Print out! Stick it in manuals worldwide. This can be a better world, or at least one where people go down dungeons and fight kobolds more often.

It may work on other RPGs too.

I wanted to include it on the page, but I ran out of space, but a recent episode of Fear of a Black Dragon discussed this topic at length. If you want further inspiration, you can listen here. The segment starts 19 minutes in.

Thanks to this homebrew toolset which made the homage easy. It’s genuinely astounding work. Also, thanks to Stephanie Hans for letting me use her art from DIE RPG.

Comments

3 responses to “Where I Solve The Scheduling Problem In Dungeons & Dragons”

  1. Greg Sanders Avatar

    My own group has long adopted this approach, with the key modification that we just handwave the missing characters. Some of the ways of writing them out can lead to subsequent complications or just strain reality.

    Not for everyone of course, but it does lower the storytelling creativity difficult a fair amount. I’ve had some bad luck with my missed sessions to be clear, so I don’t always love the results. But it does have the advantage of being dead simple.

  2. Matt Avatar
    Matt

    You might be interested to know that you can even take this a step further and run an open table with a rotating roster of players.

    https://thealexandrian.net/wordpress/38643/roleplaying-games/open-table-manifesto

    It’s not just the player count that can change between sessions. You can play with different players entirely!

  3. Dana Avatar
    Dana

    This is what I do. And I always tell the players at first that if it turns out that someone can’t go to the game multiple times I’ll ask them to leave the table. Setting this up as a rule make it less personal

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